AED
ActorEx Description (AED) files are in Zanzarah mappings between body model, optional wings model and a set of animations per part. It is developed by Funatics, seen by the similar format for scene files.
- The first zstring in an AED file is
[ActorExDescriptionFile]
- After this there is a sequence of sections all started by a zstring containing the name in square brackets.
- Each section has his own data format.
- The end of the file is signaled by the section header
[EOS]
which does not have any other information.
Sections
SectionName |
Dataformat |
Description |
ModelFilename_Body |
zstring |
The DFF file for the body |
AnimationPoolID_Body |
int32 |
An unused ID for the animation pool |
AnimationFilename_Body |
zstring + enum |
A SKA in the body animation pool and its AnimationType |
ModelFilename_Wings |
zstring |
The DFF file for the (optional) wings |
AnimationPoolID_Wings |
int32 |
An unused ID for the animation pool |
AnimationFilename_Wings |
zstring + enum |
A SKA in the wings animation pool and its AnimationType |
AttachWingsToBone |
int32 |
The bone ID of the body to attach the wings root bone to |
HeadBoneID |
int32 |
The root head bone ID, usage yet to be known |
EffectBoneID |
int32 |
The bone ID to attach a possible actor effect to |
AnimationType
Value |
Name |
0 |
Idle0 |
1 |
Jump |
2 |
Run |
3 |
RunForwardLeft |
4 |
RunForwardRight |
5 |
Back |
6 |
Dance |
7 |
Fall |
8 |
Rotate |
9 |
Right |
10 |
Left |
11 |
Idle1 |
12 |
Idle2 |
13 |
Talk0 |
14 |
Talk1 |
15 |
Talk2 |
16 |
Talk3 |
17 |
Walk0 |
18 |
Walk1 |
19 |
Walk2 |
20 |
SpecialIdle0 |
21 |
SpecialIdle1 |
22 |
SpecialIdle2 |
23 |
FlyForward |
24 |
FlyBack |
25 |
FlyLeft |
26 |
FlyRight |
27 |
Loadup |
28 |
Hit |
29 |
Joy |
30 |
ThudGround |
31 |
UseFairyPipe |
32 |
UseSeaShel |
33 |
Smith |
34 |
Astonished |
35 |
Surprise0 |
36 |
Surprise1 |
37 |
Stop |
38 |
ThudGround2 |
39 |
PixieFlounder |
40 |
JumpHigh |