AED
ActorEx Description (AED) files are in Zanzarah mappings between body model, optional wings model and a set of animations per part. It is developed by Funatics, seen by the similar format for scene files.
- The first zstring in an AED file is
[ActorExDescriptionFile]
- After this there is a sequence of sections all started by a zstring containing the name in square brackets.
- Each section has his own data format.
- The end of the file is signaled by the section header
[EOS] which does not have any other information.
Sections
| SectionName |
Dataformat |
Description |
| ModelFilename_Body |
zstring |
The DFF file for the body |
| AnimationPoolID_Body |
int32 |
An unused ID for the animation pool |
| AnimationFilename_Body |
zstring + enum |
A SKA in the body animation pool and its AnimationType |
| ModelFilename_Wings |
zstring |
The DFF file for the (optional) wings |
| AnimationPoolID_Wings |
int32 |
An unused ID for the animation pool |
| AnimationFilename_Wings |
zstring + enum |
A SKA in the wings animation pool and its AnimationType |
| AttachWingsToBone |
int32 |
The bone ID of the body to attach the wings root bone to |
| HeadBoneID |
int32 |
The root head bone ID, usage yet to be known |
| EffectBoneID |
int32 |
The bone ID to attach a possible actor effect to |
AnimationType
| Value |
Name |
| 0 |
Idle0 |
| 1 |
Jump |
| 2 |
Run |
| 3 |
RunForwardLeft |
| 4 |
RunForwardRight |
| 5 |
Back |
| 6 |
Dance |
| 7 |
Fall |
| 8 |
Rotate |
| 9 |
Right |
| 10 |
Left |
| 11 |
Idle1 |
| 12 |
Idle2 |
| 13 |
Talk0 |
| 14 |
Talk1 |
| 15 |
Talk2 |
| 16 |
Talk3 |
| 17 |
Walk0 |
| 18 |
Walk1 |
| 19 |
Walk2 |
| 20 |
SpecialIdle0 |
| 21 |
SpecialIdle1 |
| 22 |
SpecialIdle2 |
| 23 |
FlyForward |
| 24 |
FlyBack |
| 25 |
FlyLeft |
| 26 |
FlyRight |
| 27 |
Loadup |
| 28 |
Hit |
| 29 |
Joy |
| 30 |
ThudGround |
| 31 |
UseFairyPipe |
| 32 |
UseSeaShel |
| 33 |
Smith |
| 34 |
Astonished |
| 35 |
Surprise0 |
| 36 |
Surprise1 |
| 37 |
Stop |
| 38 |
ThudGround2 |
| 39 |
PixieFlounder |
| 40 |
JumpHigh |