RWCollisionPLG (0x011D)¶
The RWCollisionPLG section should obviously store collision data and can be found as RWExtension childs of RWAtomicSections.
Unfortunately neither the GTA community nor kabbi bothered to decrypt this format, but as it seems the collision data is equiavalent to the rendering geometry.
TODO: thanks to a leak, this format should be derivable now