RWTexture (0x0006)
A texture section is used to store identifying information about a texture and it's alpha layer.
- gtamodding
It is usually the child of a RWMaterial section. It has one to two RWString sections which define the color/alpha texture filename.
Size |
Type |
Description |
1b |
enum |
filterMode (see below) |
4bit |
enum |
U addressing mode (see below) |
4bit |
enum |
V addressing mode (see below) |
15bit |
uint |
unused |
filterMode enum
Name |
Value |
NAFilterMode |
0 |
Nearest |
1 |
Linear |
2 |
MipNearest |
3 |
MipLinear |
4 |
LinearMipNearest |
5 |
LinearMipLinear |
6 |
U/V addressing mode
Name |
Value |
NATextureAddresss |
0 |
Wrap |
1 |
Mirror |
2 |
Clamp |
3 |
Border |
4 |
Possible child sections