RWTexture (0x0006)
A texture section is used to store identifying information about a texture and it's alpha layer. - gtamodding
It is usually the child of a RWMaterial section. It has one to two RWString sections which define the color/alpha texture filename.
| Size |
Type |
Description |
| 1b |
enum |
filterMode (see below) |
| 4bit |
enum |
U addressing mode (see below) |
| 4bit |
enum |
V addressing mode (see below) |
| 15bit |
uint |
unused |
filterMode enum
| Name |
Value |
| NAFilterMode |
0 |
| Nearest |
1 |
| Linear |
2 |
| MipNearest |
3 |
| MipLinear |
4 |
| LinearMipNearest |
5 |
| LinearMipLinear |
6 |
U/V addressing mode
| Name |
Value |
| NATextureAddresss |
0 |
| Wrap |
1 |
| Mirror |
2 |
| Clamp |
3 |
| Border |
4 |
Possible child sections