RWWorld (0x000B)
The RWWorld section stores header information for the world geometry and is the root section of BSP files. The format was described by kabbi.
Size |
Type |
Description |
4b |
bool |
rootIsWorldSector |
12b |
Vector |
invWorldOrigin |
4b |
float |
ambient |
4b |
float |
specular |
4b |
float |
diffuse |
4b |
uint |
total count of triangles |
4b |
uint |
total count of plane sectors |
4b |
uint |
total count of world sectors |
4b |
uint |
colSectorSize |
4b |
enum |
format (see below) |
Name |
Value |
Tristrip |
0x00000001 |
Positions |
0x00000002 |
Textured |
0x00000004 |
Prelit |
0x00000008 |
Normals |
0x00000010 |
Light |
0x00000020 |
ModulateMaterialColor |
0x00000040 |
Textured2 |
0x00000080 |
Native |
0x01000000 |
NativeInstance |
0x02000000 |
SectorsOverlap |
0x40000000 |
Possible child sections