Backdrop¶
This section is composed out of a single zstring, which sometimes is a backdrop model which is then used as a static background.
If however this string has a underscore _
, there is a number to the left of said underscore which is used by the game to add a hardcoded dynamic background.
To the right of the underscore there is a short description of the background which is ignored by the game.
Number | Used | Name | Description |
---|---|---|---|
1 | Yes | Vortex | |
2 | Yes | Forest | |
3 | Yes | Horizon | |
4 | No | -/- | |
5 | Yes | Swamp | |
6 | No | -/- | |
7 | Yes | Mountain1 | |
8 | No | -/- | |
9 | No | -/- | |
10 | Yes | Garden | |
11 | No | -/- | |
12 | Yes | waterduel | |
13 | No | -/- | |
14 | No | -/- | |
15 | Yes | DuelSwamp | |
16 | Yes | Trainer | |
17 | Yes | DuelSpecial | |
18 | Yes | DuelLava | |
19 | Yes | PreDuel |