Backdrop¶
This section is composed out of a single zstring, which sometimes is a backdrop model which is then used as a static background.
If however this string has a underscore _, there is a number to the left of said underscore which is used by the game to add a hardcoded dynamic background.
To the right of the underscore there is a short description of the background which is ignored by the game.
| Number | Used | Name | Description |
|---|---|---|---|
| 1 | Yes | Vortex | |
| 2 | Yes | Forest | |
| 3 | Yes | Horizon | |
| 4 | No | -/- | |
| 5 | Yes | Swamp | |
| 6 | No | -/- | |
| 7 | Yes | Mountain1 | |
| 8 | No | -/- | |
| 9 | No | -/- | |
| 10 | Yes | Garden | |
| 11 | No | -/- | |
| 12 | Yes | waterduel | |
| 13 | No | -/- | |
| 14 | No | -/- | |
| 15 | Yes | DuelSwamp | |
| 16 | Yes | Trainer | |
| 17 | Yes | DuelSpecial | |
| 18 | Yes | DuelLava | |
| 19 | Yes | PreDuel |