Misc¶
This section stores some core data about the scene and how it is supposed to be rendered. Internally this section is split into three parts.
Format¶
Size | Type | Description |
---|---|---|
zstring | Name of the world file | |
zstring | Path of the world file (always ..\\Resources\\Worlds\\ ) |
|
zstring | Path to the world textures (always ..\\Resources\\Textures\\Worlds\\ ) |
|
4B | uint | Color of the ambient light (applied only to Atomics) |
12B | Vec3f | unknown |
12B | Vec3f | unknown |
4B | uint | background color (used for clearing) |
1B | enum | Fog type |
4B | uint | if fog!=None fog color |
4B | float | if fog!=None fog distance |
4B | float | unknown |
4B | float | far clip (near clip is constant at 0.1) |