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Misc

This section stores some core data about the scene and how it is supposed to be rendered. Internally this section is split into three parts.

Format

Size Type Description
zstring Name of the world file
zstring Path of the world file (always ..\\Resources\\Worlds\\)
zstring Path to the world textures (always ..\\Resources\\Textures\\Worlds\\)
4B uint Color of the ambient light (applied only to Atomics)
12B Vec3f unknown
12B Vec3f unknown
4B uint background color (used for clearing)
1B enum Fog type
4B uint if fog!=None fog color
4B float if fog!=None fog distance
4B float unknown
4B float far clip (near clip is constant at 0.1)