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TextureProperties

This section describes the kind of footstep applicable to this texture.

Format

The section is an array of TextureProperty structures.

Size Type Description
zstring texture filename
4B enum see FootstepType

FootstepType

Every footstep has four different sound files to play (all in the directory AUDIO/SFX/FOOTSTEPS, except for _s013 which can be found in AUDIO/SFX/SPECIALS)

Value Description File1 File2 File3 File4
0 Wood/Stone? _f004 _f005 _f006 _f007
1 Snow _f016 _f017 _f018 _f019
2 Metal _f012 _f013 _f014 _f015
3 Wood _f008 _f009 _f010 _f011
4 Grass _f000 _f001 _f002 _f003
5 Mud _f020 _f021 _f022 _f023
6 Marmor _f024 _f025 _f026 _f027
7 Outdoor roads/pathways _f028 _f029 _f030 _f031
8 Stone in the mountains _f032 _f033 _f034 _f035
9 Snow (edge to stone) _f036 _f037 _f038 _f039
10 Metal (lightly damped) _f040 _f041 _f042 _f043
11 Wood, footbridges _f044 _f045 _f046 _f047
12 Grass unused _f048 _f049 _f050 _f051
13 Mud unused _f052 _f053 _f054 _f055
14 Damped wood or carpet _f056 _f057 _f058 _f059
15 Swamp soil _f060 _f061 _f062 _f063
16 Creaky wood (stairs?) _f064 _f065 _f066 _f067
17 Carpet _f068 _f069 _f070 _f071
18 Hard soil _f076 _f077 _f078 _f079
19 Wood unused _f072 _f073 _f074 _f075
N/A Water _s013 _s013 _s013 _s013

Unused in this list are _f080, _f081, _f082 and _f083 which are loud splash noises from when Amy jumps into water.